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Iris - Rigged Character

Iris is a character I developed over the past 6 months to go through the process of developing a full character for animation. Unfortunately, there aren't a whole lot of fully rigged characters for Blender, so I thought I'd give a go at making my own... You can download Iris over on Gumroad! Find her here: https://gum.co/IrisRig

This has been a big project and I'm excited to call her finished. I started working on her about 6 months ago, and she kicked off a ton of learning and growing... every part of the character has been a learning process, from the sculpting to the materials to the rigging to the modeling. There's certainly a lot I would change, but I think this project deserves to be put to rest. At the bottom of the page you can find the progression of the model from 6 months ago to today.

Sculpted, modeled, shadeded, lit, and rigged in Blender. Rendered in Cycles, using Blender 2.79. Thanks for taking a look!

Additional Renders

Additional Renders

Alt hair and jacket

Alt hair and jacket

viewport capture

viewport capture

viewport and rig

viewport and rig

Iris has been a learning process for the past 6 months, and I've rebuilt her several times. Here's all the major versions of her!

Iris has been a learning process for the past 6 months, and I've rebuilt her several times. Here's all the major versions of her!

I've learned a ton about shape language and proportions through the whole process. Here's the first iteration of Iris compared to the final version!

I've learned a ton about shape language and proportions through the whole process. Here's the first iteration of Iris compared to the final version!